Tag: review

  • Super Smash Bros. Ultimate

    Super Smash Bros. Ultimate

    I think it’s safe to say that this is what Nintendo has been investing all its time in.

    After extreme disappointments in both Super Mario Odyssey and Super Mario Party, expectations were low to say the least coming into Super Smash Brothers Ultimate.

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    Nintendo, you did us so wrong

    I wrote a brief post outlining exactly how the Switch’s Mario Party let us all down, but I didn’t get too much into Odyssey. I guess if I had to break it down in a few bullet points, it would go something like this:

    Super Mario Odyssey:

    • Felt super cartoony – looked like a modern kid’s show.
    • It felt too easy, both to find the moons and moving around in the worlds in general.
    • It was brainless walking around, and when you completed a moon the map rearranged leading you directly to the next moon.
    • Coming from the GOAT Super Mario 64 it just wasn’t comparable. SM64 was perfect, refined, crisp – hours and hours of secrets and replayability. Odyssey felt like watching an interactive kid’s show where you occasionally pressed buttons.

    I also wasn’t really a fan of Smash Bros. Melee or Brawl. Much like SM64, the original Smash on 64 was so good, that every iteration that followed felt clunky and goofy. I’m a Kirby player, and I really hate how he played in both successors. I didn’t really like the control of the Wavebird or Wiimote either.

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    Nothx

    So, needless to say – I was a little apprehensive towards dropping another $60 on a Nintendo title.

    HOWEVER, it was apparent after about 5 minutes of firing this game up that Nintendo was completely worthy of being absolved for their previous sins.

    R E D E M P T I O N

    The second the game loaded up I knew we were dealing with a polished, finished game. Not a rushed ass game like Super Mario Party or a kid’s show like Super Mario Odyssey. This felt just like it did when I loaded up Breath of the Wild, I knew it was something special.

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    You only start out with 8 characters, but after every match, you get a chance to fight a random new character. The coolest part is that the winner of the smash fights the new character. If you beat them, they join the fight – lose, and it’s better luck next time.

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    There are some odd 70+ characters available to be unlocked, so not being presented with all of that right away and having to work for it is really cool. It feels so old school too, the characters aren’t DLC, they aren’t lootpacks, they just show up randomly and you have to beat them to get them – I love it.

    You do, however, get access to all of the stages right away – and there’s a lot. Aside from adding some really neat stages, they brought back all of the best stages from the previous games and threw out the crap ones.

    Publishers take note: this is how you remaster a stage or game. You don’t change things around, you don’t add an artistic spin, you don’t change absolutely everything (I’m looking at you FF7 remake). You take a winning formula, you update the graphics, and you profit.

    The gameplay is as crisp as it gets, controls feel responsive and purposeful – anytime you make a mistake you’re flagrantly aware it’s your fault. Thinking back to melee and brawl, there were so many times I felt like clunky character control or shit controls caused so many unnecessary deaths. That simply isn’t the case with the switch.

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    The animations are BEAUTIFUL. The moves match up with the characters so well, and the final smashes are out of this world:

    I love how they bring in early Nintendo characters and gaming pop culture as pokemon-esque items to fight alongside you. You might get a character from street fighter uppercutting your opponent, you might get Shadow from Sonic time warping them, or you might just get a full out game of pong where the projectile damages your opponent. It has a very Ready Player One feel to it, and it’s just amazing.

    I haven’t even started the story mode yet, worked on any of the challenges or achievements, this review comes one night after playing some regular ole’ smash with my family. You best believe there was a lot of this going on:

    All night the victory screen looked like this

    I have so much more to say about this game and I’ve scratched about 0.5% of this game’s content. I’ll probably need to write an updated review or append this eventually, but for now – I’m going to get out there and enjoy everything this masterpiece has to offer. 10/10.

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  • Everything I hated about Star Wars: The Last Jedi

    Everything I hated about Star Wars: The Last Jedi

    This is long delayed. I watched this film when it released in theaters last December, but as it recently pushed to Netflix – I decided to have another look. I hated it just as much as the first time, if not more. So without further ado, here’s everything I hated about Star Wars: The Last Jedi.

    You get mastery of the force, and you get mastery of the force, and you, too!

    Leia suddenly has mastery of the force, can survive space, and uses a combination of these two factors to will herself back to the ship.

    After a direct strike to the bridge by Kylo Ren’s TIE fighter wingmen, every single member of the resistance leadership is killed, since – you know, they were all on the bridge of a single ship. All except for Leia, who is sucked into space from a hole created in the explosion – where she not only doesn’t die, but shows mastery of the force as she blindly wills herself to safety.

    Stop it.

    This is something I had an issue with in the original trilogy. In both the books and the latter movies (Episodes I-III) we see how young Jedi training begins. Remember how they didn’t want to train Anakin Skywalker (who was like, 8) because he was too old? Some folks trained for dozens of years without ever being granted the rank of knight, or master for that matter. At the height of the clone wars, even the Jedi council wouldn’t grant Anakin the rank of master, even though he was granted a seat on the council.

    Yet, we see in the short time between Luke Skywalker using a lightsaber for the first time, ever, in Star Wars: A New Hope at the apparent age of 33, to just a short while later at the beginning of Star Wars: Return of the Jedi, all of a sudden – Luke’s a Jedi Knight? To me, this was a fault of the original trilogy, but not a deal breaker. However, it came dangerously close to being a deal breaker in Star Wars: The Force Awakens when Rey, someone who had never held a lightsaber or used the force, was a total match for Kylo Ren, who received training from both Luke Skywalker, and Supreme Leader Snoke.

    Okay – let’s say we can move past that. Let’s chalk it up to people having a natural affinity for the force, this doesn’t even begin to scratch the surface of the other problems this movie had.

    Plot Holes- Plot Directions that make no sense

    They set up The Force Awakens with the First Order and Supreme Leader Snoke as the primary antagonist. Not much is known about the origin, background, motivations, or power of this antagonist. We expect some of the mystery to unravel in The Last Jedi, when suddenly:

    ARE YOU KIDDING ME?!

    Could you imagine if they destroyed Darth Sideous in Empire strikes back? Or worse…. Attack of the Clones? We’re two movies into this new trilogy, and they Ned Stark him without ANY background?!?!

    I’d also like to take this time to mention how severely I dislike Adam Driver as Kylo Ren.

    I don’t know what it is, but the acting just feels so forced. I wish Javier Bardem (No Country for Old Men) was like 30 years younger; he would’ve been a sick cast for the role.

    Come on son.

    I won’t even get into how much Luke Skywalker’s demeanor doesn’t make sense; he is super annoying throughout the film. Even Mark Hamill admitted he didn’t like Luke Skywalker in the last Jedi – and that’s been covered in depth, so I’ll spare you. I will, however, talk about how odd the ability to project a realistic hologram of yourself across planets seems. Even Yoda in all the films relied on communication devices or self presence across worlds. If he could have created an instant, realistic presence of himself – a lot would have been different in those films. Oh, then he dies.

    Whatttttttttttt…..

    Oh yea, Captain Phasma? What’s her story? Too late. DEAD.

    Alright, back on plot follies – and I’m gonna wrap this up. There’s an old saying that goes:

    “Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.” ― Pixar’s 22 Rules of Storytelling

    There were so many times throughout this movie where the characters were presented with “the one choice to make this work” ….except it wasn’t. Finn and Rose travel to Planet Casino in order to find the one Master Codebreaker in the universe who can hack Snoke’s ship and get them on board… nope jk, the dude they find in their cell is just as good. Oh and P.S. they can track ships through lightspeed now.

    Okay, can live with that, how about the biggest plot hole of them all?

    HOW ABOUT WHEN HOLDO LIGHT SPEEDS INTO THE SHIP?

    Seriously? This is a thing? Doesn’t this sort of change…. everything? Every protagonist in these films, from the rebels in the original trilogy to the “resistance” in the new one, could have just warped into shit?

    Here are some questions:

    • Why did all those people need to die getting the plans for the death star?
    • Why was Rogue One a film?
    • Why did they need those plans to find the death star’s one weakness and put the bombs in the one hole that would blow it up?
    • Why was A New Hope a film?

    So, yeah – they could have just filled up some ships, piloted by three people, and had a space 9-11 on the death star – job done. No need for plans, no need for crazy missions, just a warp warp, done.

    Oh, then guess what – in The Force Awakens… The First Order built an Ion Cannon? No problem – warp warp warp.

    Any problem in the universe….. I need one volunteer……

    I suppose these two films in the new trilogy would have been alright if you’ve never seen the six other movies. Had Disney bought the rights to Star Wars, then re-named it Star Battles and said “Hey, these movies have nothing to do with those movies,” I’d be stoked, totally on board. The thread I was hanging by, however, throughout these two “Star Wars” movies snapped when they warped that god damn ship into Snoke’s ship to get literally every character out of trouble.

    I don’t know if I can take another “Star Wars”.

    Oh Disney….